﻿using System.Collections.Generic;

namespace DesignerTables
{
    public class Screenplay
    {
       public static Dictionary<string, ScreenplayModel> data = new Dictionary<string, ScreenplayModel>(){
            { "TestVictory", new ScreenplayModel("TestVictory", "坚守10个回合",1,
                "Fieldrunners", new object[]{false,10},  //onRoundTick
                "", new object[0],  //onCompRoundTick
                "", new object[0],  //onActionPawn
                "", new object[]{false,1}  //OnKillPawn
            )},
            { "BaseFailureRule", new ScreenplayModel("BaseFailureRule", "玩家阵营0存活",1,
                "", new object[0],  //onRoundTick
                "", new object[0],  //onCompRoundTick
                "", new object[0],  //onActionPawn
                "CampPawnSurviveNum", new object[]{false,"Player",false}  //OnKillPawn
            )},
            { "BaseWinRule", new ScreenplayModel("BaseWinRule", "敌人阵营死亡",1,
                "", new object[0],  //onRoundTick
                "", new object[0],  //onCompRoundTick
                "", new object[0],  //onActionPawn
                "CampPawnSurviveNum", new object[]{true,"Enemy",false}  //OnKillPawn
            )},
        }; 
    }
}